PC-Races
- Briarborn
- Minotaur
- Dragonborn
- Dwarves
- Elves
- Firbolg
- Goliath
- Halflings
- Hobgoblins
- Inferna Sanguinem (Tieflings)
- Korhoma (Warforged)
- Nerra
- Numen Anima (Aasimar)
- Selkie
- Yuan-Ti Pureblood
Briarborn
Civilization and Culture
Naming Traditions
Major Organizations
History
People of The Forest
Ancestry and Sap-lines
’s Tears are kept in higher regard. While there is no ruler or leader for the Briarborn due to their nomadic nature only those who carry the Tear as part of the sap line can lay their seeds at the base of the original Grandfather Tree and have right of first plot at guardians aboard. This ensures the line and will of The Healer will always carry on. When the elder finally wilts and passes on, the oldest progeny assumes that right. The uprooting of a Tear sprout is punishable by excommunication, and denial of passing on of one's own lineage.
Minotaur
Civilization and Culture
Major Organizations
In practice this small council cannot possibly keep track of the thousands of smaller Minotaur clans, and most family groups are expected to resolve problems on their own. If not, they can be facing years worth of waiting before the Minotaur leaders can address their issue. More brutish tribes of Minotaur do exist, although many such tribes have been pushed out of their territories by progress, or captured to be used as guards for mazes and other dungeon locales.
History
Powerfully built, a Minotaur's body physically resembles most humanoids, with hooves where one would find feet, and the head of a bull. In some regions, Minotaur may instead have the general appearance of buffalo or even yaks. Female Minotaur generally have a smaller body structure, but are otherwise indistinguishable from their male counterparts to most races.
Minotaur are usually well received by most, and even looked to in matters of spiritual guidance. Likewise, the race accepts any who wish to live in peace with nature, but are quick to quash those who would defile their homelands.
Dragonborn
History
but those that survived managed to settle in the town of Coldshore Cliff
Originally the Dragonborn were created by Devils in the Nine Hells and sold as slaves to the Efreeti masters of the City of Brass. The life of a slave in the City of Brass is not one most would even wish upon their worst enemy. Many still live there as slaves to this day and their existence is something that weighs on the hearts of all Dragonborn.
Common Myths and Legends
and as such is one that they will snuff out at a moments notice where they can.
Dwarves
Beauty Ideals
Common Etiquette Rules
Common Customs, Traditions and Rituals
In a Dwarven wedding the couple seal their marriage by braiding some of their hair together and then cutting it off. This hair is then sealed in clear crystal which is set in a place of honor somewhere within the newlywed's home.
At a Dwarven funeral those who knew the deceased often cut a lock of hair to place in the casket. Sometimes an especially bereaved significant other will cut all their hair and make themselves "Ugly" to show the loss.
When the Ancient Dwarven kings wished to declare war on one another they would shave their head (not their beard) and send the hair to their opponent. Dwarves still do this, but it's usually little more than a gesture of enmity between families and individuals.
History
It was during this time (only a few years after The Betrayer
began his quiet conquest of the nine hells) that The Enemy emerged from the southern shores. Little is known about The Enemy. Scholars believe the ancient Dwarves have very few descriptions of them because they were initially a valued trading partner and lived so close, no one saw the need to make much note of them. They are generally considered to be some form of humanoid, possibly an extinct species, or possibly another Dwarven empire. Whoever they were, they stormed Ovenica (then called Yonend in Dwarvish) suddenly and without warning. The Dwarves were unprepared and despite their spread across the continent were nearly wiped out as The Enemy made their way from one hold to the next until only Kurleigh Castle was left standing. The brave last stand of the denizens of the castle is one that is well known to most Dwarves and is a reminder of their accomplishments. It's account can be found in the history of Kurleigh Castle .
The Enemy defeated, Dwarves found themselves in a vast empty world filled with the husks of their empire. Unsure of how to move forward the Dwarves sealed themselves inside the mountain to deliberate. None could decided what to do. Some wanted to enter the world again and take back what was theirs, others wished to stay in the castle and make tunnels to their other fortresses to see if anything was worth salvaging. Still others wished to tunnel down deeper and escape The Enemy and the outside world. Days turned to Weeks, which turned into Months and then finally Years until generations had lived and died beneath the mountain. The beginnings of the gods war came and went with the Dwarves still sealed in their castle. Finally a settlement was reached. The gates were opened and the Dwarves emerged only to find that in their absence humans had flourished. Small human settlements had started cropping up all over Ovenica. Initially there were skirmishes but it soon became obvious that the Dwarves no longer ruled this land. They came to agreements and joined with the humans in an attempt to build something nearing the prosperity of their forefathers. Together they created a society of safety and opened their borders to other races escaping the worst of the war. They renamed their continent Ovenica, meaning Land of Safe Harbor.
When the world shattered and The Mother used her body to heal the material plane, Ovenica was spared the worst of the collapse. Now the Dwarves of Ovenica carve out their own lives in the dirt and rock, pushing forward to make their Land of Safe Harbor safe once more.
Elves
Civilization and Culture
Beauty Ideals
Common Customs, Traditions and Rituals
When Elves decide to spend their lives together they share in a symbolic ceremony where both parties cut a length of their own hair as long as their partner's index finger. The custom originated by Elven partners cutting their hair to the same length but over time it became a symbolic gesture, though some will still follow the original tradition.
Common Taboos
History
A group of the originals decided to remain with their creator and learn his ways. They built a great city around him and he taught them to harness magic and knowledge to their advantage. They named the city Thilath Edhil, or Birthplace of Knowledge.
Years passed and Tanathil fell into a deep slumber. Worry spread throughout the elves for some time until they realized he was not waking up anytime soon. Without his guidance the elves began to seek it elsewhere. This is when tragedy began to strike. The elves from underground emerged only to find the light burned their eyes and skin. They fled once again beneath the earth, so deep this time that they were not heard from again until they emerged in the Underdark worshiping Lolth and calling themselves Drow. The history of how that came to be is known only to them. The elves of the forests joined with the elves who stayed in the city and many fled the Faewild in search of new lands. These are the Woodelves and Highelves respectively. The elves by the see, finding themselves mostly alone in the Faewild made their way to the plane of water, where began their endless war with the Sahuagin.
The elves that remained in Thilath Edhil were witness to a strange event many years after their brethren had left them. Vines, trees, grass, shrubs, flowers, and all other manner of plant life began to spread from the sleeping form of Tanathil. The foliage crept across the city, covering buildings and streets until everything was hidden beneath a layer of green. The elves in the city changed as well. The new plant growth granted them a deeper connection to Tanathil and many of them embraced it (though it caused others to flee). The descendants of those who embraced the new magics from Tanathil are known today as the Eladrin, tied more deeply than all other elves to their creator and the Faewild as a whole.
When the world shattered and the gods were at war, most elves fled back to the Faewild seeking protection. The Eladrin welcomed them with open arms and assisted with the building of new cities. Soon the lands ruled by Tanathil were filled with the elven refugees of the shattering and to this day most elves (save for the Drow who quietly sided with The Betrayer
) live still in the Faewild.
When the war was finished, some elves began travelling again. Though elven settlements are rare on other planes it is not uncommon to find one or two who have settled down in a quiet spot in Ovenica, or run into the ever growing population of Half-Elves. The largest population of Elves outside of the Faewilde reside in Loss, the plane of shadow. Called the Shadar-Kai, these elves were once twisted servants of a long dead, corrupted Archfey. Now, the descendants of those who slew their enslaver are still tainted by his corruption. The Shadar-Kai are pallid, and lack hair of any kind. Their grim history has placed a dour mood of unhappiness over most and many believe (perhaps not incorrectly) that they wold not be accepted among other elf kind. Most Shadar-Kai remain in Loss, a place they know and fit in well, however there are always those with adventurous spirit who manage to make their way out looking for a better life.
Firbolg
Naming Traditions
Culture and Cultural Heritage
While much of their history before the material plane is gone, most Firbolgs hold tight to the idea that they are guardians of the natural world. A family of Firbolgs living in a forest will guard that forest with their lives and will not hesitate to take the life of those who wish it harm. To disrespect a Firbolg's home is to invite death into your home.
History
Goliath
Courtship Ideals
Common Dress Code
Common Customs, Traditions and Rituals
History
came to the land from their own shattered corner of the world and many Goliaths fled south through Shepherds Pass. Their lifestyle uprooted, many Goliaths joined with the people already living on the land. Still others, reluctant to give up their culture so quickly, took to the high crags of Ovenica's mountains and returned to their nomadic lifestyle.
Currently most Goliaths are content with their lives and have begun properly carving out a name for themselves among the peoples of Ovenica. Still, there is always quiet discussion in darkened rooms of one day returning to their ancestral home and taking it back from the giants who now live there.
*Fuil Mhòr literally translates to Great Blood. Great used in the sense of size.
Halflings
Dietary Needs and Habits
Even more strange is that a Halfling's body does not require them to be constantly consuming high amounts of calories, and in fact Halflings with particularly large appetites are fully capable of becoming obese. They do not starve any faster than other races either. To this day, it remains a mystery.
Civilization and Culture
History
In Ovenica, Halflings began to grow in population around the same time as humans did. Because of this, recent adaptations of Halfling culture mirror many aspects of human culture and anywhere you find a large human population, you'll inevitably find Halflings.
Hobgoblins
History
Instead, when the Hobgoblin armies marched across the lands the small pockets of humanity rose up to defend themselves. Once little more than barbarian tribes hiding in the woods, humans proved a significant threat when banding together in the face of slavery and subjugation. The Hobgoblins were routed and wiped out all across Ovenica.
With some exception, all that remains of the Hobgoblin race resides as nomadic communities in the northern steppes around Kurleigh
. In order to survive they have taken up many extreme techniques in order to counteract the dangers of the steppe, least of which is their taming of Wyverns for use as mounts. Though their parties are too small to do any significant damage to anyone nearby, particularly Kurleigh Castle, it is not unheard of to hear rumours of scouting parties; Hobgoblins astride their draconic mounts flying high in the sky.
Inferna Sanguinem (Tieflings)
Causes
Symptoms
A slightly rarer mutation that is seen right at birth is the existence of digitigrade legs with either cloven hooves or clawed reptile feet. Even rarer are the existence of wings growing on the child's back. Occasionally these wings will even grow to a proper size that allows them to be used for flight.
A child whose parents both have symptoms of Inferna Sanguinem will always also produce similar symptoms, though the actual variations may differ. Children who only have one parent with symptoms of Inferna Sanguinem have a high chance of being born with symptoms, but may be born without. However these children carry the mutation with them and continue to have a high likelihood of passing it on to their children.
Treatment
Hosts & Carriers
Cultural Reception
Those who carry the symptoms of Inferna Sanguinem are often called Tieflings.
Korhoma (Warforged)
Genetics and Reproduction
History
, it is now understood that the Korhoma are much, much older than even the Ancient Dwarves.
Since the first Korhoma awoke, hundreds have since joined the world. Some of them remain within the Halls of Hudrinn, while others leave their birthplace to seek adventure and knowledge.
Korhoma begin their lives within the Halls of Hudrinn. They believe that a Korhoma vessel awaits a proper soul to fill it. Korhoma who awaken have no memories, but are fully sentient and sometimes require a few years of teaching from other Korhoma before they understand who and what they are. While memories do not remain, some Korhoma speak of visions they sometimes have when resting. The visions are fleeting and are usually not properly remembered. Scars and damage on the Korhoma vessels speak of a life before The Great Sleep, as it is called, though understanding of what may have happened then is all but unknown.
Nerra
Anatomy
Usually the chosen skeletal frame is from a humanoid or animal of relatively small to medium size, however there have been rare cases and reports of Nerra taking control of larger skeletal frames, though many of these reports are unconfirmed.
Genetics and Reproduction
Growth Rate & Stages
Though Nerra never officially leave their larval stage, most Nerra consider taking control of their first skeletal structure as a right of passage into true adulthood.
Perception and Sensory Capabilities
There is no evidence that Nerra see better, or more poorly, than any other species. That being said, studies on the Nerra are still being conducted and more is learned about them every day.
Naming Traditions
Beauty Ideals
Gender Ideals
History
that Nerra had begun to explore above ground.
Initially vulnerable in this dangerous new world, especially after leaving the Faewild, the discovery of their ability to take over a skeletal frame began to bring attention to them and allowed them to enter society. It was somewhat of a jarring entrance, and tragically more than a few Nerra lost their lives during the first few years of integration by being mistaken for undead. However in more recent years, Nerra have been an accepted, and often welcome, sight as much as any other species.
Numen Anima (Aasimar)
Causes
Symptoms
Children whose parents both show symptoms of Numen Anima will themselves show symptoms, and likely will show the exact same ones as their parents. Children who only have one parent with symptoms are less likely to show symptoms themselves and instead simply pass on the genes.
Treatment
Hosts & Carriers
Cultural Reception
Selkie
"No one will ever believe I've seen the Selkies unless I show them this," he said, and so he leaned over and picked up the skin and slung it over his shoulder. And as he walked, he whistled, and then he suddenly stopped. "My, what a fine penny I'll earn by selling this."
And just as he said this, he heard footsteps close behind him, and fearing a thief, he quickly turned to look. Now there was no thief behind him. No indeed. It was an exquisitely beautiful young woman standing there, but she was weeping so hard, it nearly caused the fisherman's heart to break.
"Beautiful lady," he said, "why do you weep?"She sniffed and looked into his eyes. "Kind sir," she said, choking back tears, "you have my sealskin. Kindly give it back, for I belong to the Selkies, and I cannot live under the sea without my skin."
Selkies usually live in small rookeries along the shoreline, or on secluded islands just off the coast. As their distant ancestors were originally denizens of the Elemental Plane of Water, selkies are instinctively drawn to the sea. While some may venture inland for a time, in time all Selkies hear the call of the ocean once again.
While selkies prefer living alone, they are known to cooperate with other races. Many ship captains are happy to hire on a selkie navigator, and when an illness comes to a port town, a selkie druid or cleric may come to help clear the illness.
Other tribes may see themselves as the rightful owners of a portion of the sea or shoreline, and lead raids on merchant ships passing through their waters. Some become very isolated, acting as the guardians of tears between the prime material plane and the elemental plane of water, and suffer no intrusion from either side.
Selkie adventurers are typically motivated by curiosity to venture out to new places. They love to lose themselves in the cultures of land-dwellers, passing from town to town in a whirlwind. Some may even fall into a brief, whirlwind romance. Many don't stay in one place for long, though, either continuing their pilgrimage or returning to their tribes, thirst sated. A selkie looking to make coin amongst others may act as sailors or dockhands. Those that don't may get by on their voices, singing ancient songs of their people or whatever local tune catches their fancy. In selkie colonies, history is passed down through ancient songs, meaning most selkies grow to be talented singers through practice.
Others may leave their rookeries on matters of business instead of pleasure. Returning a shipwrecked sailor to his home, or pursuing a threat that has emerged from beneath the waves may be the catalyst for a selkie's adventuring life.
History
This legend is the cornerstone for the philosophy of the Selkie; there is nothing more important than keeping your promises. To a Selkie, a promise is sacred, and to be an oath-breaker is to be an outcast. This can sometimes be used against the seal folk. Traditional Selkies can often be manipulated into making bad agreements, and will refuse to break their promises. However, if the other party violates their part of the agreement, all obligations are broken on the Selkie.
Yuan-Ti Pureblood
History
When the world shattered, all knowledge of the whereabouts of the Yuan-Ti was lost. It is believed that they lived far to the south and, as such, had been wiped off the map. The only remaining remnant of their existence is the descendants of those lucky first purebloods to escape slaughter. Still, every now and then, reports come in from the remote places of Ovenica describing sightings of half snake, half human beings.