MISC
- Spike Drives and The Mictlan
- 121st Hellcrawler Troop
- Hellcrawler
- Hellcrawler Hammers
- Reykholt
- (595) Agassiz
Spike Drives and The Mictlan
Spike Drives are used to allow ships to achieve “faster than light” travel. Instead of true FTL, the drive punctures a hole in space and time to a place most people call The Mictlan which is, in essence, another dimension that connects to ours at various points. Travelling through The Mictlan can make incredibly far away planets, months, weeks, or even days away, as opposed to hundreds or even thousands of lightyears. Planets near enough to each other through The Mictlan form a Sector and travelling outside of the Sector (especially after the Scream) is incredibly difficult, or even impossible due to interference.
Interference can usually be navigated around but it often makes travelling to certain locations, even within the Sector, impossible. Interference functions as physical tubes, spheres or even walls. Some sections can be accessed with proper navigation around or through the interference, others are completely impossible to access. Interference is not stationary and is constantly in flux, without constant courses being charted, pilots may find an old route that was once clear of interference now incredibly dangerous to navigate, or completely cut off. Luckily, especially within well travelled routes, this change is rarely rapid enough to cause more than slight delays while pilots update charts and find cleaner routes.
121st Hellcrawler Troop
Alex "Tripps" - Human - Deceased
Alina "Deadshot" Human - Deceased
Arbiter Kel "Babyman" Pictual Kikri - Deceased
Armen "Smallfry" Crezitch - Chrol - Deceased
Arthur "The Reaper" Brocs - Chrol - Deceased
Ilya "R.B.F." Kostich - Human - Deceased
History
Hellcrawler
Manpower
Equipment
Arbiters wear powered Assault Suits into battle. In addition to the regular kit, Arbiters will also carry several Type B powercells, and several applications of the Squeal Truth Serum.
Weaponry
Arbiters are outfitted with Mag Weaponry, usually a Rifle and Pistol. Some will occasionally carry Void Carbines or Plasma Projectors. All are sufficiently trained in Heavy Weapons.
Vehicles
Hellcrawler Hammers
Manpower
Equipment
When dropping into unknown, or dangerous environments, Hammer Pilots will wear armoured Vacc Suits within their mechs to mitigate harm in the event of exposure.
Reykholt
In the vast expanse of space, nestled amidst the labyrinthine paths of an asteroid field, stands Reykholt - a bustling truck stop and restaurant that serves as a haven for interstellar travellers and space faring freighters alike. Constructed within the massive hollowed-out interior of a colossal asteroid, Reykholt offers a mesmerizing view of shimmering stars through transparent alloy windows, creating an otherworldly ambience.
The place hums with life as crews from all corners of the galaxy convene, seeking respite, nourishment, and camaraderie. Upon entering Reykholt, patrons are greeted by an eclectic mix of people from various planets and backgrounds. The truck stop's architecture combines sleek modernity with a rustic touch, with holographic signs guiding visitors to different sections of the facility. The restaurant area features an enticing array of holographic menus displaying intergalactic delicacies, from sizzling space steaks to exotic vegetarian delights. Here, travellers swap tales of their cosmic adventures over steaming cups of synthetic coffee or the rarest blends of herbal space teas, fostering a sense of community amidst the vastness of space.
The beating heart of Reykholt lies in its expansive trucker's bay, a massive docking area where ships and vessels of all shapes and sizes converge. Truckers deftly pilot their colossal rigs with precision, while mechanics clad in greasy overalls and holding trusty spanners maintain and repair the space faring behemoths. Fuelling stations with glowing neon lights offer a wide variety of space-grade fuel and energy cells, catering to the diverse needs of the travellers. At the heart of it all stands the cosmic bar, a hub of merriment and camaraderie where musicians play energetic tunes on futuristic instruments, inspiring spontaneous dance-offs and joyous celebrations that reverberate through the asteroid walls, forging unforgettable memories for those who venture to this celestial sanctuary.
(595) Agassiz
Everyone knows about the ancient guardians within the belt. They never leave and never let anyone close. It's assumed they were created thousands of years ago but very little is known about them. They have crippled whole fleets of ships and so the belt is simply avoided, much to the grumblings of space miners.
TF-12987
Government
Defences
Industry & Trade
Outside of normal jobs, there are a significant amount of people labouring on farms and tending to forests and lakes.
Infrastructure
Overall The Wheel has a circumference of approximately 360 km, each of the 7 sections being just under 55 km long and 15 km wide, 825 km squared. The entire station has a diameter of around 115 km.
The station initially had a propulsion method but the technology was destroyed during The Torrent.
Guilds and Factions
The Brass Serpent is controlled by Ryfys Greer and opposes The Red Ghosts at every turn. A smuggling gang of equal standing, they are the hated enemy of The Red Ghosts. The two sides have been at each other's throats for as long as anyone can remember. Gang wars are common, but only once did the military actually have to fully get involved and it was a slaughter that lasted for ten years and killed nearly a hundred thousand civilians on top of the countless deaths on all three sides. Now the two gangs keep their conflict small enough to not draw too much attention.
The Overseer's Office controls the station's military and, therefore, controls the station. The current Overseer, Gerald Sutton, says their primary goal is to keep the station running and its people alive. This blanket statement often leaves them prioritizing the needs of the many over the few and more than once the Overseer's Office has diverted power and resources away from certain parts of the station without warning for up to a few months at a time. This has lead to a wide mistrust of anyone working for the Overseer and a general dislike of people in other sections of the station overall.
The Fair Folk, run by a flighty 15 year old named Tonya McKnight, are a more recent addition to the factions within The Wheel. In response to the ever growing presence of Overseer soldiers and diverted power and resources a group of civilians took it upon themselves to help those crushed beneath the boot of The Overseer. Whenever the people of The Wheel are in trouble The Fair Folk are there to help them up. They provide food, temporary power supply, and other resources to effected communities. While none of The Fair Folk have openly opposed The Overseer, a few have been arrested now and then for various crimes.
History
Deciding to make the best of it the Overseers quickly spread the word that everyone would need to work together if they were going to survive. Nearly six hundred years later and The Wheel is thriving, though it has been corrupted and tainted by human greed. The population now tries to live day to day under the oppressive thumb of multiple factions vying for control while the Overseer's Office sits at the centre of The Wheel quietly watching and pulling the strings wherever it sees fit.